3 practical use cases for #3DGS Gaussian Splatting 2023-12
Engineering: Marine, Fire, Disaster analysis, Construction, real estate
Tourism: travel planning, hotels
Marketing: Real Eastate, Retial
Challange 1: Hositng splatts and platforms
Challange2 : Navigation of the scene on 2d displays
movement (arrow keys)
– left/right arrow keys to strafe side to side
– up/down arrow keys to move forward/back
– space to jump camera angle (wasd)
– a/d to turn camera left/right
– w/s to tilt camera up/down
– q/e to roll camera counterclockwise/clockwise
– i/k and j/l to orbit trackpad
– scroll up/down/left/right to orbit
– pinch to move forward/back
– ctrl key + scroll to move forward/back
– shift + scroll to move up/down or strafe mouse
– click and drag to orbit
– right click (or ctrl/cmd key) and drag up/down to move touch (mobile)
– one finger to orbit
– two finger pinch to move forward/back
– two finger rotate to rotate camera clockwise/counterclockwise
– two finger pan to move side-to-side and up-down gamepad
– if you have a game controller connected it should work other
– press 0-9 to switch to one of the pre-loaded camera views
– press p to resume default animation
– drag and drop .ply file to convert to .splat
Challange 3: understaning user context
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